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Vyacheslav Borovik
Vyacheslav Borovik
Technical Animator at Bloober Team
Kraków, Poland

Summary

Hi! I'm a game animator with 9+ years of experience in the industry. Currently, I'm working as a senior technical animator at Bloober Team, before that I've worked as a technical animator at Social Quantum, a senior 3D animator at the Epam VR/AR department and 2D/3D animator at various freelance projects and small studios.

Skilled in Maya (animation, rigging, python scripting), Unreal Engine (animation systems & components).

Smart layer script:
https://borovikmotion.gumroad.com/l/smart_layer

You can check my technical animation demo reel here:
https://youtu.be/EMcBJBXkd94
with detailed description here:
https://www.behance.net/gallery/108725255/Locomotion-Sword-Combat-Technical-Animation-Demo

And some rigging/scripting work in Maya:
https://youtu.be/xL8KhYMUbUs

Skills

3D AnimationRiggingSkinningPython Scriptingunreal enginetechnical animation

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Python
Python

Reel

Experience

  • Senior Technical Animator at Bloober Team
    Krakow, PL
    May 2022 - Present

  • Technical Animator at Social Quantum
    Saint-Petersburg, RU
    February 2020 - April 2022

    1) Work with state machines, anim graphs, and animation blueprints inside the Unreal Engine.

    2) Technical Animation support for Game Designers in prototyping new features, skills, and characters:

    - Creating draft animations matching all necessary technical & game design requirements, using mocap or/and keyframe.

    - Providing tasks for the animation department with all technical requirements described.

    - Verification of created animations, and integration of them into the Unreal Engine project.

    3) Creating FPS/TPS animation systems for different types of weapons (rifle, pistol, shotgun)

    4) Technical support for the animation team

    5) Creating animation tools and scripts for Maya using Python

    6) Writing technical documentation

    7) Creating final-quality in-game animations for uncomplicated cases: hit reactions, falling/landings, deaths, starts, turns, FPS, etc.

  • Senior 2D & 3D Animator at EPAM Systems
    Saint-Petersburg, Russia
    October 2016 - October 2018

    Full 3D animation pipeline at the EPAM VR/AR department (characters, objects, 3D UI). Rigging, skinning, animation in Maya, export for game engines (Unity/Unreal) and partial implementation.

  • Animation Artist at Carpazzzi Soft
    Minsk, Belarus
    August 2014 - February 2016

    Character animation for games, UI animation and FX in Unity 3d, motion design.

  • Motion Designer at Game Show
    Minsk, Belarus
    September 2013 - September 2014

    Motion design, broadcast design, animation, VFX and compositing.