Hi! I'm a game animator with 9+ years of experience in the industry. Currently, I'm working as a senior technical animator at Bloober Team, before that I've worked as a technical animator at Social Quantum, a senior 3D animator at the Epam VR/AR department and 2D/3D animator at various freelance projects and small studios.
Skilled in Maya (animation, rigging, python scripting), Unreal Engine (animation systems & components).
Smart layer script:
https://borovikmotion.gumroad.com/l/smart_layer
You can check my technical animation demo reel here:
https://youtu.be/EMcBJBXkd94
with detailed description here:
https://www.behance.net/gallery/108725255/Locomotion-Sword-Combat-Technical-Animation-Demo
And some rigging/scripting work in Maya:
https://youtu.be/xL8KhYMUbUs
1) Work with state machines, anim graphs, and animation blueprints inside the Unreal Engine.
2) Technical Animation support for Game Designers in prototyping new features, skills, and characters:
- Creating draft animations matching all necessary technical & game design requirements, using mocap or/and keyframe.
- Providing tasks for the animation department with all technical requirements described.
- Verification of created animations, and integration of them into the Unreal Engine project.
3) Creating FPS/TPS animation systems for different types of weapons (rifle, pistol, shotgun)
4) Technical support for the animation team
5) Creating animation tools and scripts for Maya using Python
6) Writing technical documentation
7) Creating final-quality in-game animations for uncomplicated cases: hit reactions, falling/landings, deaths, starts, turns, FPS, etc.
Full 3D animation pipeline at the EPAM VR/AR department (characters, objects, 3D UI). Rigging, skinning, animation in Maya, export for game engines (Unity/Unreal) and partial implementation.
Character animation for games, UI animation and FX in Unity 3d, motion design.
Motion design, broadcast design, animation, VFX and compositing.