TUTORIAL HERE:
https://www.behance.net/gallery/89722101/FPS-Tutorial-Unreal-Engine
Also at the end of the article, you will find links to download the a playable build for Windows 64.
In the tutorial I'm covering some basic technical aspects regarding rig, animation, and how to import/implement animations into the game engine to build a working prototype, using a standard First Person Shooter project as an example.
For the most part, this article would be useful for beginners and just a bit contains some more advanced tricks. Please keep in mind that the tutorial is not about 3D art/modeling/visual, etc. It's about animation, and more about technical aspects and how to put it into the game engine to test things out.
List of described features:
- Scene setup & rig in Maya
- Animation layers
- Useful links about FPS Animation
- Export FBX files
- Overview of the basic logic of UE4
- Import FBX files into UE4
- First Person Character blueprint
- Animation Blueprint
- Walking (Blendspace)
- Sprinting (State machine)
- Jumping (State machine inside of another state machine; Animation notifies)
- Aim Down Sight (Blend between different state machines; Camera FOV control; Interpolation using timelines)
- Shooting (Montage Play; Gates; Camera shakes; HUD)
- Reloading
- Melee attack
- Aim Offsets (Additive animations; Calculating delta between 2 ticks; Smooth interpolation using tick)
- Files management
- Download the build
- References
Link to the full article:
https://www.behance.net/gallery/89722101/FPS-Tutorial-Unreal-Engine
Play the build:
https://drive.google.com/file/d/1SL22JkDHgX0ZxgJJozzuMSca0aUVLMJq/view?usp=sharing